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Coming back into port, the crew of the Nimross face an upcoming trial for their actions. Their defense is lead by Defense Sergeant Náme Puccile, Natalie's younger sister and a former SITO who left on bad terms with her team. The crew is slowly settling back into their normal lives in port, coping with the burdens that they now carry with them from their life-or-death missions. An uncertain future awaits the crew as they try to seek out that normality...


But pieces of a mystery that has haunted the crew are already coming alive and it is up to both the crew of the Nimross and their new defense team to fight back before everything they've fought for is wiped away!


Game Three in the Rising Angels series:

Rising Angels: Hope (Prequel)

Rising Angels: Reborn

Rising Angels: Allegiance

Rising Angels: Judgment



-2-3 hours of excitement and adventure!

Sprite/CG artists: Nuge / Elphie/Geckos

Writer: Chief Komi

Music:

Felipe Adorno Vassao (Red Rose)

Wiseguy Entertainment (A Candles Light)

Alexander Khaskin (Driving Dream, Science and Technology 2,3,4, Solaris, Strangeness, Trouble in Paradise, Urgent Information, Written In Blood, and several nameless pieces.)

Dan Gautreau (Fade Away; aka the opening song)


StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(10 total ratings)
AuthorIDHAS Studios
GenreVisual Novel, Adventure
TagsFantasy, LGBT, Sci-fi, Yuri

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Click download now to get access to the following files:

Judgment-1.02-market.zip 184 MB

Comments

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I loved this game and I loved this series. The characters feel real and the writing feels very kind and empathic, but it still maintains the sci-fi fantasy thrill of action and discovery.  My only frustration is that I can't immediately the next episode in the series but I trust that the creators are taking the time they need to be able to make the game that they wanna make. Hell yeah!

Why does this one and allegiance follow the non-canon route tho? The true end to reborn is just ignored in favor of the author's preferred plot, why? Don't VNs usually follow the storyline of the golden ending?

Is it really a True Ending in the sense you mean, if the author's preferred plot is going down a different storyline?

Yes it's the True End because the one I speak of is labeled as such in the gallery and upon completing said ending in story mode, which you'd know if you actually played the source material instead of posting to be contrarian.

People can change their mind.

I know that the ending that you talk about is the True End in regards to Rising Angels: Reborn, I played all of the endings for crying out loud.
As for you calling that "the source material", there is no source material, this is an original story, and either way, we should be grateful we got at least some kind of continuation of the story, since Rising Angels: Fates isn't out yet, and that is supposed to be the actual sequel to the true end. If you truly knew "the source material", you would know that Judgement is not supposed to be the sequel to the True End, Fates is.

For all you know, Judgement can be simply exploring a different ending which doesn't involve all of the crew being straight up outlaws, at least not right after Reborn's story.

(1 edit)

The "source material" in this case IS the author's VN. It doesn't have to be from Type-MOON or some other AAA publishing company to be a source material. And since the sequel's ending, (which is out and complete now) nearly the entire cast is set to be made enemies of some one now anyway. What with the revelation at the end of this one.

Cue "I don't think it means what you think it means" comment.

"source material" implies that this story is closely based on something that's already been written, and follows at least the general storyline of said work. Think Ready Player One and it's movie adaptation.  The book would be the source material. The basic plot and everything is pretty much the same, even though details are different, or missing altogether, but it is pretty much the same exact story (starts the same, follows a similar route, and finally ends the same). This is not the case here.

So hence why the "there is no source material" line. Sure, this is a sequel to something, but the thing that came before is not the source material, as that would imply that this is just a rewrite of Rising Angels: Reborn.

(+1)

I like the game, but it feels incomplete.  Is this continuing in this game or is there another game coming after this?

Wait, the game really ended there?

(1 edit)

New games in series and I arleady love it. 

Seeing some charcters in casual clothes was totally different feeling. And I'm still not used to brown uniforms  xD

I was very happy to discover the further fate of the characters from previous games and meet a few new faces. 

Artstyle... is great as always. Well-done sprites and backgrounds.

Different points of view, different sides of the same very compicated story. 

Great story with a lot of unexpected plot-twists, meaningful choices and few endings. (1 good and true ending + few bad "game over" type) 

I don't want to spoil the plot ,but it definitely shows that in difficult situation we can rely on people we love and care about, mutually. The story was great and full of unexpected events. 

You should add some kind of "Game Over" screen. I also  found no "The End" or "To be continued" screen.  But I've read some comments below and now I know that I succesfully reached the "good" ending.

Hello! I've played every game in this series (except the one that costs money because I'm a broke high schooler) and I've gotta say that this is some amazing work! SPOILER!!!! When Zuri burst in the courtroom and delivered her introduction line as vice admiral, I literally jumped out of my seat and started laughinggggggg and giggling because the other half of this OTP did that. She did THAT. END SPOILER!!! Also, its great to see the other characters be fleshed out so much! I mean, Natalie will always have the biggest space in my heart, but man! I love this series! My two most favorite things is the sister relationship between Name and Natalie and the balancing act of Name, Newt, and Jade. Thank you so much for this series and the work and effort that has been put into it! 

Awesome story so far. Can't wait for the next part! =)

(3 edits) (+1)

Will there be an option for full screen in the future?

Also I get this error whenever I try to start the visual novel.

```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 32, in script
    "The metallic clinking of tools being sat down on the deck while Kylie worked on the miles of cabling running through the ship was something I had grown used to during my time on the Nimross."
Exception: Unknown keyword arguments: what, who

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 32, in script
    "The metallic clinking of tools being sat down on the deck while Kylie worked on the miles of cabling running through the ship was something I had grown used to during my time on the Nimross."
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\ast.py", line 694, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\exports.py", line 1322, in say
    who(what, *args, **kwargs)
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\character.py", line 1127, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\character.py", line 842, in do_display
    **display_args)
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\character.py", line 552, in display_say
    what_text = renpy.display.screen.get_widget(what_text[0], what_text[1], what_text[2])
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\display\screen.py", line 1266, in get_widget
    screen.update()
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\display\screen.py", line 619, in update
    self.screen.function(**self.scope)
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\ast.py", line 158, in apply_arguments
    return parameters.apply(args, kwargs, ignore_errors)
  File "D:\Itch\app-25.4.0\apps\rising-angels-judgment\Judgment-1.01-market\renpy\ast.py", line 145, in apply
    raise Exception("Unknown keyword arguments: %s" % ( ", ".join(values.keys())))
Exception: Unknown keyword arguments: what, who

Windows-8-6.2.9200
Ren'Py 7.2.2.491
Judgment 0.0
Wed May 22 21:31:43 2019
```


Also rollback causes it to crash and ignore doesn't make any difference.

There was an upgrade between 1.0 and 1.01 that messed up a bunch of things. We've fixed it with version 1.02.

Oh cool :)

Hi!

Is the game supposed to end with the introduction of Yoi? I tried different choices but the game always takes me back to the main menu...

Got this though when I looked at options...

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: Could not find font u'Molengo-Regular.ttf'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\core.py", line 2690, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\core.py", line 3174, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\core.py", line 2086, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 516, in renpy.display.render.render_screen
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\screen.py", line 669, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 1124, in render
    st, at)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\display\layout.py", line 925, in render
    surf = render(d, width - x, rh, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\text\text.py", line 1989, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\text\text.py", line 619, in __init__
    glyphs = ts.glyphs(s, self)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\text\text.py", line 242, in glyphs
    fo = font.get_font(self.font, self.size, self.bold, self.italic, 0, self.antialias, self.vertical, self.hinting, layout.oversample)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\text\font.py", line 695, in get_font
    face = load_face(fn)
  File "C:\Users\Downloads\Judgment-1.0\Judgment-1.0-market\renpy\text\font.py", line 636, in load_face
    raise Exception("Could not find font {0!r}.".format(orig_fn))
Exception: Could not find font u'Molengo-Regular.ttf'.

Windows-8-6.2.9200
Ren'Py 7.2.2.491
Judgment 0.0
Tue May 21 23:50:56 2019
[/code]

Hello!

Yes, that scene was a bit of an epilogue that's going to be leading into the next part.

Not sure how that bug slipped through testing. Fixing it up.

I ended up looking through the raw source (which is surprisingly bundled together with the release - I think this is first time I've seen that), and checked, and yes it was actually supposed to end there.

The ending was quite jarring though, almost felt like in some last-ditch effort to prevent the game from crashing entirely, it just returned to the menu instead.

That being said, can't wait for the next part!